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Salt and sanctuary starting classes9/4/2023 What hope remains is isolated in Sanctuaries: protected dwellings where travelers band together under common creeds to take shelter from the hostile world outside. Salt and Sanctuary casts you as a sailor shipwrecked on a strange, purgatorial island, insulated somehow against a backdrop of centuries-old worldwide perpetual war. Salt and Sanctuary is a stylistic, brutal action RPG platformer that’s teeming with visceral, satisfying combat, deep, diverse character builds, and some of the most incredible bosses we’ve ever made. Released on Steam, PlayStation 4, PS Vita, and Nintendo Switch Beneath crumbling, salt-worn structures, labyrinthine passageways lead to unspeakable evil, long forgotten by man.įrom Ska Studios, the award-winning indie studio behind a long list of stylistic, visceral, and brutally executed action titles that includes The Dishwasher: Vampire Smile, The Dishwasher: Dead Samurai, and Charlie Murder, comes Salt and Sanctuary, the studio’s most ambitious title to date. You get a solid combo of weapons, a shield, you start at the dead center of the Skill Tree. In fog-shrouded valleys, where grinning, mossy corpses cling to rusted arms, shambling figures begin to stir. The best class to start with is the Peasant with the Grabbing Ring. The story begins with a doomed sailor who is shipwrecked on an uncharted island. Discover, craft, and upgrade over 600 weapons, armor pieces, spells, and items as you explore a cursed realm of forgotten cities, blood-soaked dungeons, desecrated monuments, and the fallen lords they once celebrated. Salt and Sanctuary seamlessly combines fast, brutal, and complex 2D combat with richly developed RPG mechanics. Beneath crumbling, salt-worn structures, labyrinthine passageways lead to unspeakable evil, long forgotten by man. In fog-shrouded valleys, where grinning, mossy corpses cling to rusted arms, shambling figures begin to stir. Weapons with split stat scalings have reduced stat softcaps in Enhanced mode.Ī doomed sailor is shipwrecked on an uncharted island.Coop players in Enhanced mode now receive their own sanctuary items, if the main player is at an owned sanctuary.It has some mechanics and numbers changes to give an alternative balance and feel to the game. Classic Mode: All existing characters are Classic and you can choose your mode on character creation.Basically - you will be able to be combo-breaker and prevent most of enemies (ever bosses) from doing their attacks. All of them are completely badass - you will be able to do combos (unlike 'press X to win' with greatswords), your attacks will be fast enough (only katanas and knifes are faster), and your damage will be pretty solid. And not only that, but also ones of best non-binded to weps (e.g - unlike most of usefull magic, you will be able to use them without requirment to wear staff/wand) damaging/combo-breaking skills.Īs poleaxe fighter, you will get access to three types of weps - poleaxes, skythes and spears. But, later, you also will get access to buffs, makes you able to fight completely armorless (e.g be faster). In my opinion, best build here is prayers + poleaxe.Īs prayer: on early game - you will be able to heal uself. Then go wherever you want - there are items, refund skillpoints (not all, just selected one per item) on use, so - if you will find your build bad, you always can switch to another one. It has pretty cool weapons, comparing to chef, and doesnt lock skillpoints on something, you, probably, wont like/need later (comparing to everyone else). So TLDR: start as Cleric, enter Devara's Light, then work towards using hammers and greathammers. The healing prayers also cure the Wounding you get from all these hits you tank instead of dodging, the holy weapon buff prayer goes really well along with a weapon with as much raw power as the Warhammer, and there's even some attack prayers for enemies outside of your melee range. and since many bosses have long delays between their attacks, this is likely to get your HP up to max before the next attack. and it made me more or less unstoppable :Pĭevara's Light's healing items are awesome, they also buff your defense for a few seconds when used, and since they heal over time this means you can drink them right before getting hit by an attack to reduce damage AND get your HP back. I entered Devara's Light, got the skills needed to use the Warhammer (accessible pretty early on), and then balanced prayers and physical attack pretty well. and that's the character I beat the game with in the end. I started off the game as a paladin, ran into trouble, played some with a friend using a new (mage) character, and then started off as a cleric just to try all classes.
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